WebAug 12, 2024 · If sounds like you want the object to move towards the mouse and abide by collisions. Maybe try out something like mp_potential_step_object … WebMay 10, 2013 · 1. Explanation. In some games you may wish to move a character to the position of the mouse. Sometimes you'll wish to do this when the player clicks, other times you will want the character constantly …
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WebSep 27, 2013 · Thought I solved this but apparently not. I want to control the movement of my player object with the mouse. I tried this in the step event of the player object: move_towards_point (mouse_x, mouse_y, 5), but this causes the player object to trail the mouse cursor. This is not exactly what I want as you need to be aware of where the … WebI'd have a seperate, invisible object that follows your mouse, keeping a distance of ~20 pixels, adjust to taste. if the angle (point_direction ()) between that object and the mouse is between 80~100 degrees, then run the code. Thanks for this tip. Got it working by making a sprite (fixed in place) turn towards the mouse when clicked. blazblue cross tag battle vs central fiction
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Webkbjwes77 • 8 yr. ago. In the step event of your object, you're going to have a variable called direction. Try something like this: direction = point_direction (x , y, mouse_x, mouse_y); … WebNov 3, 2024 · if mouse_check_button_pressed(mb_left) { instance_create_layer(x, y, "Instances", obj_bullet) } This checks if the left mouse button is “pressed”. This is different from checking if it’s “held down”, as this only checks if you’ve just hit the button. If you hit the left mouse button, it creates an instance of obj_bullet. WebAug 10, 2012 · Choose a sprite of your liking and make sure that it is facing or looking to the right. Now click: Animation > Rotation Sequence > Counter Clockwise. A box will pop up. Set both values to 360 and click OK. Now click the tick and click OK. You may also set the Origin to the center should it suit your game. blazblue cross tag battle stages